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Feature Modules

What the cracked build actually ships

Every module and macro is unlocked in this build. Fabric 26.2 is the current release, with the classic build kept on 1.21.11.

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⚔️

Slayer routines

Slayer

Revenant Horror

Runs Revenant Horror end to end: travel to spawns, hold aggro, kite the boss and collect loot without input. Rotations are generated live so they stay off detection patterns.

Slayer

Voidgloom Seraph

Fights Voidgloom Seraph automatically, covering Yang Glyph windows, beacon mechanics and teleport tracking, with anti-void safeguards built in.

Slayer

Quest chaining

Starts the next slayer quest, watches progress and chains runs with no manual step. Quest tier and run count are configurable.

Slayer

Loot handling

Collects slayer drops the moment the boss dies, filtered by item value and your own rules. RNG meter, rare drops and coin bags are all covered.

Slayer

Interrupt recovery

Spots knockback, projectiles and mob swarms mid-run, recovers, then picks the current run back up.

Slayer

XP tuning

Works out the best tier and spawn point for your gear and XP target, then pushes XP per hour as high as it goes.

🏰

Dungeons

Dungeon

Triggerbot

Automated dungeon combat that picks up targets in the crosshair and attacks on human-speed intervals rather than a fixed rhythm.

Dungeon

Terminal solving

Clears every F7/M7 terminal - number order, item sorts and colour matching - in well under a second.

Dungeon

Room routing

Floor-aware routing picks the fastest line through each layout, with per-room logic for F1-F7 and M1-M7.

Dungeon

Puzzle rooms

Handles Tic-Tac-Toe, Three Weirdos, Blaze and Bomb Defuse with no input from you.

Dungeon

S+ score tracking

Watches deaths, skill score and time live, then adjusts routing and kill order to keep S+ runs consistent.

Dungeon

Boss mechanics

Covers Catacombs boss mechanics: Sadan pillars, Necron phases and Storm charges.

🌾

Farming

Farming

Crop cycles

Harvests every crop - cane, wheat, potato, carrot, mushroom, cactus and more - with row detection that adapts to any farm shape.

Farming

Replanting

Replants after each harvest for every seed type, and hooks into the auto-sell pipeline for fully unattended farming.

Farming

Jacob contests

Detects a live Jacob Contest and switches into a maximum-speed mode with fortune-tuned tool swapping.

Farming

Selling

Walks to the nearest NPC or Bazaar and sells once the inventory fills, with a configurable threshold and price awareness.

⛏️

Mining

Mining

Commissions

Accepts, routes to and completes commissions across the Dwarven Mines and Crystal Hollows.

Mining

Powder

Grinds Mithril and Gemstone powder, spotting chest events, opening them and resuming without a pause.

Mining

Glacite tunnels

Moves through the Glacite tunnels for powder and fossils, handling branches and loop-backs.

Mining

Hotspot rotation

Notices a depleted hotspot and rotates to the next known one to keep ore per hour up.

🐟

Fishing

Fishing

Sea creatures

Casts, reels and kills sea creatures across the hub, Jerry's Workshop and Crystal Hollows, with configurable kill modes.

Fishing

Trophy fish

Targets trophy variants with the right rod and bait, tracks catches live and adjusts per fish.

Fishing

Lava fishing

Automates Crimson Isle lava fishing, including Magma Slug and Moogma, with combat-capable kill modes.

Fishing

Bait handling

Counts bait, picks the best one for the zone and restocks from your sack before you run dry.

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Core systems

Core

AURA

The Automated User Response Algorithm watches for staff teleports, nearby players and check patterns, answering naturally and pausing instantly. 99% detection rate.

Core

Movement engine

Movement paths are generated rather than hardcoded, so no two runs look alike - which keeps detection risk low.

Core

Pathfinding

AOTV, Etherwarp, flight and walking pathfinders handle fast travel, jump boosts, fall damage and obstacles.

Core

Auto-recovery

Picks up deaths, disconnects and lobby changes, then rejoins, repositions and resumes the active routine, holding around 99% uptime.

Core

Hot reload

Reload a single module without restarting Minecraft, so same-day updates never stop a run.

Core

Packet stealth

Client actions are routed to avoid detectable packet signatures. No C0D, no suspicious flags - the server sees an ordinary player.