Every module and macro is unlocked in this build. Fabric 26.2 is the current release, with the classic build kept on 1.21.11.
Download FreeRuns Revenant Horror end to end: travel to spawns, hold aggro, kite the boss and collect loot without input. Rotations are generated live so they stay off detection patterns.
Fights Voidgloom Seraph automatically, covering Yang Glyph windows, beacon mechanics and teleport tracking, with anti-void safeguards built in.
Starts the next slayer quest, watches progress and chains runs with no manual step. Quest tier and run count are configurable.
Collects slayer drops the moment the boss dies, filtered by item value and your own rules. RNG meter, rare drops and coin bags are all covered.
Spots knockback, projectiles and mob swarms mid-run, recovers, then picks the current run back up.
Works out the best tier and spawn point for your gear and XP target, then pushes XP per hour as high as it goes.
Automated dungeon combat that picks up targets in the crosshair and attacks on human-speed intervals rather than a fixed rhythm.
Clears every F7/M7 terminal - number order, item sorts and colour matching - in well under a second.
Floor-aware routing picks the fastest line through each layout, with per-room logic for F1-F7 and M1-M7.
Handles Tic-Tac-Toe, Three Weirdos, Blaze and Bomb Defuse with no input from you.
Watches deaths, skill score and time live, then adjusts routing and kill order to keep S+ runs consistent.
Covers Catacombs boss mechanics: Sadan pillars, Necron phases and Storm charges.
Harvests every crop - cane, wheat, potato, carrot, mushroom, cactus and more - with row detection that adapts to any farm shape.
Replants after each harvest for every seed type, and hooks into the auto-sell pipeline for fully unattended farming.
Detects a live Jacob Contest and switches into a maximum-speed mode with fortune-tuned tool swapping.
Walks to the nearest NPC or Bazaar and sells once the inventory fills, with a configurable threshold and price awareness.
Accepts, routes to and completes commissions across the Dwarven Mines and Crystal Hollows.
Grinds Mithril and Gemstone powder, spotting chest events, opening them and resuming without a pause.
Moves through the Glacite tunnels for powder and fossils, handling branches and loop-backs.
Notices a depleted hotspot and rotates to the next known one to keep ore per hour up.
Casts, reels and kills sea creatures across the hub, Jerry's Workshop and Crystal Hollows, with configurable kill modes.
Targets trophy variants with the right rod and bait, tracks catches live and adjusts per fish.
Automates Crimson Isle lava fishing, including Magma Slug and Moogma, with combat-capable kill modes.
Counts bait, picks the best one for the zone and restocks from your sack before you run dry.
The Automated User Response Algorithm watches for staff teleports, nearby players and check patterns, answering naturally and pausing instantly. 99% detection rate.
Movement paths are generated rather than hardcoded, so no two runs look alike - which keeps detection risk low.
AOTV, Etherwarp, flight and walking pathfinders handle fast travel, jump boosts, fall damage and obstacles.
Picks up deaths, disconnects and lobby changes, then rejoins, repositions and resumes the active routine, holding around 99% uptime.
Reload a single module without restarting Minecraft, so same-day updates never stop a run.
Client actions are routed to avoid detectable packet signatures. No C0D, no suspicious flags - the server sees an ordinary player.